Sunsets are best after a thunderstorm passes through.
This is another post-Fangamer Game Club analysis post. Final Fantasy Tactics is a strategy RPG applauded for its broad and deep range of customization and Pokemon-like gameplay as you build your party to take on the game’s challenges. It’s also criticized for the convoluted story and the sporadic difficulty curve. I’d like to focus this post on the game’s balance, and how FFT struggles to find a way to achieve a balance that is satisfying to the player. This is more of a gameplay analysis so spoilers here are light.
We’ll break up the major problems with the game’s balance into a couple sections.
Continue reading ‘Final Fantasy Tactics and the search for balance in SRPGs.’
Today, I bring you a couple of clouds pictures that differs from the usual sunsets.
For Fangamer’s recent game club event , I had the chance to play through Paper Mario for the Nintendo 64 again. Paper Mario was a game that I enjoyed a lot during my childhood. This time around, I couldn’t help but notice how some of the game mechanics did not sit well with me. The following analysis is a refined version of my post on the game club event forum topic.








































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